News

  • Our paper Non-line-of-sight imaging in the presence of scattering media using Phasor Fields has been accepted in Optics Letters!
  • We have presented at SIGGRAPH 2021 our paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations!
  • I have joined the Realistic Graphics Lab at EPFL to do a PhD under the supervision of Prof. Wenzel Jakob!
  • Our paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations has been accepted in ACM Transactions on Graphics and will be presented at SIGGRAPH 2021!

Miguel Crespo

Hi! 👋 I am a second-year PhD student in the REALISTIC GRAPHICS LAB at under the supervision of Prof. WENZEL JAKOB. Prior to joining EPFL, I studied a Bachelor's degree in Computer Science and a Master's degree in Biomedical Engineering, both at UNIVERSIDAD DE ZARAGOZA. During that time and after, I have been a junior researcher in the GRAPHICS & IMAGING LAB under the supervision of Prof. ADOLFO MUÑOZ and Prof. ADRIAN JARABO.

My work revolves around the different aspects of physically-based and differentiable rendering, including light transport and reconstruction, with mention on both transient and computational imaging. Nevertheless, I’m always looking forward to learning something new!

  • Curriculum Vitae
  • Email me
  • Scholar
  • Twitter
  • Linkedin
  • GitHub
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Publications

Non-line-of-sight imaging in the presence of scattering media using Phasor Fields

Pablo Luesia *, Miguel Crespo *, Adrian Jarabo and Albert Redo-Sanchez
Optics Letters , 2022
Journal (JCR Q1)
  • PDF
  • Project page
  • Bibtex

Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations

Miguel Crespo , Adrian Jarabo and Adolfo Muñoz
ACM Transactions on Graphics , 2021
Journal (JCR Q1)
  • PDF
  • Project page
  • Bibtex
  • Code

Vision through Turbid Media using Phasor Fields

Miguel Crespo and Adrian Jarabo
Zaguan - Universidad de Zaragoza (Master Thesis) , 2019
MSc Thesis
  • PDF
  • Project page
  • Bibtex
  • Honorary Mention

Adaptive Rendering using Quadrature Techniques

Miguel Crespo and Adolfo Muñoz
Zaguan - Universidad de Zaragoza (Bachelor Thesis) , 2018
BSc Thesis
  • PDF
  • Project page
  • Bibtex
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Resources

Useful links

Resources

  • Benedikt Bitterli's resources [scenes]
  • McGuire Computer Graphics Archive [meshes]
  • Poly Haven [Public 3D Asset Library]
  • Stanford 3D Scanning Repository [meshes]
  • Blend Swap [blender models]
  • MERL BRDF Database [fitted BRDF]
  • RGL's Material Database [fitted BSDF]

Advice and guidelines

  • Thinking about going to graduate school?
  • Advice and Guidelines for Wojciech’s students
  • Advice for early-stage Ph.D. students
  • A Survival Guide to a PhD
  • Graduate Study Survival Guide
  • A graduate school survival guide

Nice tutorials / helpers

  • Compress PDFs for camera ready publications using Adobe Acrobat Pro
  • Generator LaTeX tables

Blogs / Webpages

  • Self Shadow [collection SIGGRAPH courses]
  • Real-Time Rendering Resources
  • Ke-Sen Huang's Home Page [collection SIGGRAPH papers]
  • GDC Vault [talks compendium of GDC conference]
  • Inigo Quilez's webpage [articles]

Links for PhDs

  • How to give a good (research) talk [ppt (10MB)]
  • How to publish good papers [ppt (6.8MB)]
  • Writing papers
  • Tips for technical writing
  • Notes on writing
  • How to write a SIGGRAPH paper
  • Advice on Research and Writing

Rendering

  • Global Illumination Compendium
  • The Aggregate Magic Algorithms [bit-twiddling tricks]
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About me

Education
  • Ph.D. in Computer Science @ Realistic Graphics Lab
    Sep. 2021 - Present
    École Polytechnique Fédérale de Lausanne
    Lausanne, Switzerland

    Advisor: Wenzel Jakob


  • M.S. in Biomedical Engineering
    Sep. 2018 - Dec 2019
    Universidad de Zaragoza
    Zaragoza, Spain

    Advisor: Adrian Jarabo

    Thesis: Vision through Turbid Media using Phasor Fields (10 / 10)


  • B.S. in Computer Science
    Sep. 2014 - Jul. 2018
    Universidad de Zaragoza
    Zaragoza, Spain

    Advisor: Adolfo Muñoz

    Thesis: Adaptative Rendering using Quadrature Techniques (9 / 10)

Experience
  • Graphics & Imaging Lab
    2018 - 2020
    Junior Researcher
    Zaragoza, Spain

    Academic research lab

    Advisors: Adolfo Muñoz & Adrian Jarabo

Teaching
  • Advanced Computer Graphics (CS-440)
    Teaching assistant
    Spring 2023
    Teaching assistant
    Spring 2022
  • Numerical Methods for Visual Computing and Machine Learning (CS-328)
    Teaching assistant
    Fall 2022
Supervised Students
  • Hair shading implementation in Mitsuba 3
    Ningwei Ma
    Fall 2022

    Semester project

  • Alternative Optimization Methods for Differential Rendering
    David Neill
    Spring 2022

    Semester project

  • Differentiable Mipmapping in Mitsuba 2
    Haley Owsianko
    Fall 2021

    Semester project

Awards & Grants
  • Scholarship for Strategic Masters
    Gobierno de Aragón
    2018

    4,770 EUR

  • Honor mention in M.S.
    Universidad de Zaragoza
    2019

    Mention for outstanding performance in MSc Final Thesis

  • Honor mentions in B.S.
    Universidad de Zaragoza
    2018

    Mentions for outstanding performance in Computer Graphics, Robotics, Hardware Project, and Operating Systems

Talks
  • Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations
    Technical paper presentation
    Aug. 2021

    Virtual (originally scheduled in Los Angeles, U.S.)

  • Vision through Turbid Media using Phasor Fields
    MSc thesis defense
    Dec. 2019

    Universidad de Zaragoza - Spain

  • Adaptative Rendering using Quadrature Techniques
    BSc thesis defense
    Jul. 2018

    Universidad de Zaragoza - Spain

Competitions
  • UCODE - 2019
    Hackathon
    22, 23 & 24 Mar. 2019

    We solved the Adidas Advanced Division's problem about classifying movement sequences using Machine Learning applied in frequency space (94% accuracy)

  • UCODE - 2018
    Hackathon
    9, 10 & 11 Mar. 2018

    We proposed a solution to solve the challenge of GPS indoors using location-based Bluetooth beacons and later smart guidance of users in stores based on a recommendation system to optimize user engagement with products

  • UCODE - 2017
    Hackathon
    10, 11 & 12 Mar. 2017

    We developed a Deep Learning system that extracted semantic content from videos, allowing them to be searched and clipped intelligently

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Contact

  • EPFL IC IINFCOM RGL
    BC 343 (Bâtiment BC)
    Station 14
    Lausanne 1015, Switzerland

  • 88 31 396 12 14+

  • hc.lfpe@opserc.leugim

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Software

VERIV:

VERIV: This extension provides support for loading and visualizing LDR / HDR images directly inside Vscode. Apart from that, the viewer contains more useful features than the native one included by default
  • Link
  • Code

Blender Exporter for Mitsuba 1

Fully fledged Blender exporter with extended support of cycle materials, participating media and editor of curves to export motion blur for both geometry and camera. Also, added support for true Point Lights.
  • Code

Citation File Format (CFF) Online Editor

Want to quickly add a citation to the Github repo of your paper's public implementation? Using my tool, you only need to enter the DOI/arXiv-ID, and it will automatically generate all the necessary fields.
  • Link
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News

2022

25
Jul

Our paper Non-line-of-sight imaging in the presence of scattering media using Phasor Fields has been accepted in Optics Letters!

2021

12
Aug

We have presented at SIGGRAPH 2021 our paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations!

1
May

I have joined the Realistic Graphics Lab at EPFL to do a PhD under the supervision of Prof. Wenzel Jakob!

11
Feb

Our paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations has been accepted in ACM Transactions on Graphics and will be presented at SIGGRAPH 2021!
Close

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